So. you’ve made the decision to create your own game.
Perhaps you’ve been contemplating it for a long time and believe the moment has arrived to take the jump.
Or maybe you’re a novice to game creation and want to start with something unique.
In any case, now is a fantastic moment to begin because there are so many tools accessible to help you create your first project.
Understanding how to utilize Unity, for instance, as well as how to develop various types of functionality, while not always simple, may be done pretty easily at times.
If you know what you want to achieve, an example or an explanation will most likely teach you how to achieve it.
Furthermore…
Most of the time, the most difficult aspect of developing a game is deciding what the elements will comprise and how to bring them together.
And getting started on your project, determining what you’ll produce and how you’ll do it, may often be more difficult than overcoming technical difficulties like learning to code.
But don’t be concerned.
In this blog, I’ll show you some valuable ideas and approaches for turning a game idea into an actual project that you may work on.
Stages of Game Development
While game development is inherently unpredictable, there are procedures and structures in place to keep studios running efficiently and projects on schedule. The following are the Unity 3D game development processes:
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Planning a Game
A concept for a game must emerge before the writers begin writing, the designers gather additional material, and the developers begin production. This represents the most crucial planning step and the foundation of any game.
Coming up with an adequate concept for a game may not appear to be one of the more challenging components of game design. A game development company‘s concept will serve as the basis for the entire game. It not only establishes the standard for everyone involved in the game’s creation but also gives publishers a high-level image of what to expect. This advances us toward the next Android game development stage: concept proofing.
A proof of concept assesses all concepts developed to determine their potential for implementation by the game development services.
Before beginning pre-production for studios creating a game for a publisher, idea proofing is necessary and could even call for a vertical slice. This is because a proposal for time, money, and marketing will need to be approved by the publisher.
Regardless of the path you choose, proof of idea is essential for a game’s success since it puts concepts in the context of what is possible. It’s time to start pre-production right now.
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Create a Design Document
The next stage of game development, pre-production, entails coming up with ideas on how to make the many concepts that were detailed in the project planning a reality.
To decide the scope of the game and how each component fits, important departments including authors, artists, designers, developers, engineers, project managers, and others collaborate here. The following are some instances of this collaboration:
- Meetings between writers and project lead help to develop the story’s storyline. Who are the major figures in this story? What is the history behind them? What connections do the characters have to one another? Do we need to finish any unfinished business later?
- Engineers meet with authors to inform them that, because of technological limitations, we cannot populate that setting with 100 people since doing so will cause the game to crash.
- To make sure that the graphics, color schemes, and artistic approaches adhere to what was outlined during the planning stage, artists meet with designers.
- To fully develop the physics, in-game dynamics, and how things will display on a player’s screen, developers consult with engineers.
- Project managers consult with several departments to determine the “joy element,” which, as you’ll see later, is difficult to identify until the prototype phase.
In order to examine how they seem, feel, and connect to one another, studios frequently prototype characters, settings, interfaces, adaptive control, and other game-related components from this point on.
This is effectively the “let’s see what we’re working with” phase before going on to production, which is the mainstay of development.
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Choose the Development Platform
The majority of the time, energy, and resources required to create games are put toward the end result. This is also among the most difficult phases of making a game. This technique involves:
- Character models are created, generated, and improved until they flow naturally into the narrative.
- Every time your character steps on sand, gravel, or cement today, audio design works diligently to make sure it sounds realistic.
- Dynamic, immersive environments that can accommodate different playstyles may be created by level designers.
- To get the correct mood, speed, and tone, voice actors listen to large volumes of materials take after take.
- The development team had to write hundreds of lines of source code for almost every piece of in-game content.
- To ensure that each department and the individuals within it are held responsible, project leads develop milestones and sprint schedules. If a publisher frequently checks in for status updates, this is quite crucial.
If only a few modifications are made along the way, which is far from the truth, it may take several years of iterating to get these events and numerous others perfect.
After months of labor, whole game pieces frequently end up being abandoned in the game production industry. You can only imagine the frustration this causes the workers. Usually, these modifications are discussed during the testing phase.
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Build the Game Assets
The game assets consist of each individual part that makes up a game. This covers the platforming sections, dynamic sprites, 3D models, 2D graphics, background images, music, sound effects, and other elements. In essence, the game must develop everything the player perceives or hears.
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Testing
For quality assurance, each game mechanic and feature has to be evaluated. A game that hasn’t undergone extensive testing isn’t even prepared for an Alpha version. During this phase, a playtester could bring up the following:
- Do the levels or sections have bugs?
- Do all elements render on the screen?
- Can I pass past this sealed space or wall?
- Do the game’s features allow for game exploitation?
- Does my character stay locked here indefinitely?
- Is the character’s speech monotonous and dull?
Even playtesters come in a variety of varieties. In an effort to “break” the game, some playtesters undertake stress testing by slamming into walls hundreds or even thousands of times.
Other playtesters run “fun factor” tests to determine whether the game is too challenging or too simple, or they finish the whole thing to determine whether it was satisfactory enough. The game won’t sell many copies if it lacks a “fun element.”
Depending on how well-polished the in-game components are after numerous hours of testing and iteration, the game ought to be prepared for a late Alpha or perhaps even Beta release. The general public will be able to play the game for the first time today.
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Market The Game
You need to start promoting your game and creating hype even before it is published. Make a promotional film and a website for your game. Make sure it highlights what makes your game unique while letting potential teams understand what to anticipate from it.
Discuss your game with gaming writers and publishers. Encourage reviewers to write about your game. Decide on a release date, then make your game’s symbol and cover image.
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Publish The Game
You must sign up as a developer with your preferred platform before releasing your game. Make sure your app complies with all the quality control requirements established by the platform’s marketplace.
You must do this prior to the scheduled release date. If your application is denied, pay attention to any criticism and make the necessary adjustments. then resubmit your application.
Which Engine to Choose?
The game development engines Unity, Unreal, and Godot are all similar. Although Unity is considerably easier to use than Unreal, the way it handles visuals differs.
As Unity works to improve its rendering capabilities and make it simpler to work on stunning images, the discrepancies between the two platforms may eventually become less noticeable.
Unity is ideal for smaller, lightweight games, including mobile games, whereas Unreal aids with performance and stability for large games. In truth, the engine on which you develop your first game is probably not crucial, therefore my recommendation is to simply choose one and stick with it.
Related Article: How to Develop a Play-to-Earn Game Like Zedrun?
Wrapping Up!
Although it can seem like a lot of labor, remember that winning the game is the end objective. Embrace all of these records and monitoring tools as they were created with your objectives in mind.
Be fearless; you will succeed!